GUI subsystem: -H=windowsgui + AttachConsole, MB_TOPMOST on test window
drover.exe is now a GUI subsystem binary:
- Double-click no longer flashes a console window — a clean
smoke-test message box opens immediately.
- When run from cmd / PowerShell, AttachConsole reattaches stdout
and stderr to the parent terminal so '--version', 'check', etc.
still print as expected.
- MB_TOPMOST flag added to MessageBox so the window can't be
obscured by other windows on launch (this was the actual cause
of "I clicked but nothing happened" reports).
Verified locally: built with GOOS=windows GOARCH=amd64 -H=windowsgui;
running drover-gui.exe --version prints to PowerShell, drover-gui.exe
gui shows the message box on top of the active window.
Co-Authored-By: Claude Opus 4.7 (1M context) <noreply@anthropic.com>
This commit is contained in:
@@ -0,0 +1,46 @@
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//go:build windows
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package main
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import (
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"os"
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"syscall"
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"golang.org/x/sys/windows"
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)
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// attachToParentConsole reconnects stdin/stdout/stderr to the console of the
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// process that launched us, if any. It is a no-op when the binary was started
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// from Explorer (double-click) — there is no parent console to attach to.
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//
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// Why we need this: the binary is built with -H=windowsgui, which means
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// Windows treats it as a GUI application and does NOT allocate a console
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// when it starts. That gives a clean double-click experience (no flashing
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// console window). But it also disconnects fmt.Println output when the
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// user runs us from cmd.exe / PowerShell. Calling AttachConsole here
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// re-attaches us to the parent's console so CLI output works as expected.
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func attachToParentConsole() {
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const ATTACH_PARENT_PROCESS = ^uint32(0) // (DWORD)-1
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kernel32 := windows.NewLazySystemDLL("kernel32.dll")
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attachConsole := kernel32.NewProc("AttachConsole")
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r, _, _ := attachConsole.Call(uintptr(ATTACH_PARENT_PROCESS))
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if r == 0 {
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// AttachConsole failed — most likely there is no parent console
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// (we were started from Explorer). That's fine: GUI mode is the
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// default UX and stdout/stderr just go nowhere.
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return
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}
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// Re-bind os.Stdout / os.Stderr to the freshly-attached console.
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if h, err := syscall.GetStdHandle(syscall.STD_OUTPUT_HANDLE); err == nil && h != 0 {
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os.Stdout = os.NewFile(uintptr(h), "stdout")
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}
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if h, err := syscall.GetStdHandle(syscall.STD_ERROR_HANDLE); err == nil && h != 0 {
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os.Stderr = os.NewFile(uintptr(h), "stderr")
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}
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if h, err := syscall.GetStdHandle(syscall.STD_INPUT_HANDLE); err == nil && h != 0 {
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os.Stdin = os.NewFile(uintptr(h), "stdin")
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}
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}
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